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Project 3
Specialist Application

From the 2nd of December to 13th of February, I’ll work in a group based on my specialism to create a game. We’ll start by exploring three scenarios (Escape Artist, Tunnel of Terror, The Final Decree), generating ideas with mind maps, and setting personal and team goals. We’ll use Trello to track tasks and progress each week.

I’ll research similar games and tutorials to inform my work and contribute to our Game Design Document (GDD). In my assigned role—programmer—I’ll complete tasks, plan assets, and manage risks while documenting my progress in weekly reflections and meeting notes.

I’ll help produce, test, and finalize the game with my team, updating our Trello board and reflections weekly. At the end, we’ll upload the game and complete an evaluation, reflecting on my own progress, contributions, and teamwork. I’ll be assessed on my own work and collaboration, not my peers’ performance.

Client Briefs

Brief 1

Escape Artist

Brief 2

Tunnel of Terror

Brief 3

The Final Decree

Task 1
Generating Initial Ideas

Developing a Mind Map

Explain what the mind map shows and the benifit of doing one with your team

Rationalisation & Personal Goals

Produce a rationale that covers…

Our team decided to choose this scenario because…

One major advantage of this idea is

One challenge we may face with this idea is…

This idea is influenced by…

 

One skill I want to develop through this project is…

Working on this concept gives me the opportunity to practice…

Task 1
Selecting a Specialism

Tutorial Research

  • What is the tutorial about?

  • How does this relate to the development of your game?

  • What inspirations can you take from the tutorial to develop your specialism skills, and reach your personal goals for the project?

  • What is the tutorial about?

  • How does this relate to the development of your game?

  • What inspirations can you take from the tutorial to develop your specialism skills, and reach your personal goals for the project?

  • What is the tutorial about?

  • How does this relate to the development of your game?

  • What inspirations can you take from the tutorial to develop your specialism skills, and reach your personal goals for the project?

Market Research

What core mechanics does this game use (movement, shooting, abilities), and how do they create its unique feel compared to other shooters?

How does the game introduce difficulty—through enemy types, bullet patterns, upgrades, or level design?

What visual and audio elements (camera angle, art style, sound effects) stand out, and how do they support the gameplay experience?

What features or design choices make this game popular or well-received (or not), based on player reviews or sales?

Task 3
Constructing a Game Design Document

Completed GDD

Once the GDD is done, upload here, explain whichs parts you did and why the GDD helps during the pre-production phase of making a game

Task 4
Game Production & Testing

Task 5
Evaluation

Evaluation

Text 

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