Adrian Kulinski
Y2 Games Development
Project 3
Specialist Application
From the 2nd of December to 13th of February, I’ll work in a group based on my specialism to create a game. We’ll start by exploring three scenarios (Escape Artist, Tunnel of Terror, The Final Decree), generating ideas with mind maps, and setting personal and team goals. We’ll use Trello to track tasks and progress each week.
I’ll research similar games and tutorials to inform my work and contribute to our Game Design Document (GDD). In my assigned role—programmer—I’ll complete tasks, plan assets, and manage risks while documenting my progress in weekly reflections and meeting notes.
I’ll help produce, test, and finalize the game with my team, updating our Trello board and reflections weekly. At the end, we’ll upload the game and complete an evaluation, reflecting on my own progress, contributions, and teamwork. I’ll be assessed on my own work and collaboration, not my peers’ performance.
Client Briefs
Brief 1
Escape Artist
Brief 2
Tunnel of Terror
Brief 3
The Final Decree
Task 1
Generating Initial Ideas
Developing a Mind Map
Explain what the mind map shows and the benifit of doing one with your team
Rationalisation & Personal Goals
Produce a rationale that covers…
Our team decided to choose this scenario because…
One major advantage of this idea is
One challenge we may face with this idea is…
This idea is influenced by…
One skill I want to develop through this project is…
Working on this concept gives me the opportunity to practice…
Task 1
Selecting a Specialism
Tutorial Research
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What is the tutorial about?
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How does this relate to the development of your game?
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What inspirations can you take from the tutorial to develop your specialism skills, and reach your personal goals for the project?
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What is the tutorial about?
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How does this relate to the development of your game?
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What inspirations can you take from the tutorial to develop your specialism skills, and reach your personal goals for the project?
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What is the tutorial about?
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How does this relate to the development of your game?
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What inspirations can you take from the tutorial to develop your specialism skills, and reach your personal goals for the project?
Market Research
What core mechanics does this game use (movement, shooting, abilities), and how do they create its unique feel compared to other shooters?
How does the game introduce difficulty—through enemy types, bullet patterns, upgrades, or level design?
What visual and audio elements (camera angle, art style, sound effects) stand out, and how do they support the gameplay experience?
What features or design choices make this game popular or well-received (or not), based on player reviews or sales?
Task 3
Constructing a Game Design Document
Completed GDD
Once the GDD is done, upload here, explain whichs parts you did and why the GDD helps during the pre-production phase of making a game
Task 4
Game Production & Testing
Task 5
Evaluation
Evaluation
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